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4dviews

Grenoble, France
From live performance to ready-to-use holograms.
About 4dviews 4dviews develops volumetric capture systems born from in-house technology and computer vision research. Founded in Grenoble in 2007, the company focuses on delivering realistic 3D assets of real actors and performers. Core capabilities Volumetric capture hardware and software that export ready-to-use assets compatible with Autodesk Maya, Blender, Unity and Unreal for use in AR and VR. Approach A research-driven, studio-oriented workflow that converts multisource captures into clean, production-ready holograms. Why choose 4dviews Proven, proprietary technology supporting iOS, Android, HTC Vive, Microsoft HoloLens, Oculus and recent platforms—built for professional studios seeking realism and interoperability.
12 people in their team
Speaks English, French
Sortlist member since 2025
Founded in 2007
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2 services offered by 4dviews

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  • Description
    We integrate our volumetric capture assets into Unity and Unreal, delivering realistic, production-ready character holograms for VR games while preserving performance fidelity and studio pipelines.
    Skills in Game Development (1)
    VR Game Development

    Learn more about Game Development


  • Description
    We design and deploy volumetric capture solutions and workflows that convert multisource captures into clean, interoperable AR/MR/VR assets for studios and cross-device experiences.
    Skills in Innovation (4)
    Mixed Reality DevelopmentAugmented Reality DevelopmentVirtual Reality DevelopmentVR Development

    Learn more about Innovation

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Team

12 members in 4dviews's team

StoryWe started in Grenoble in 2007 with a simple conviction: real human performances deserve to be captured with fidelity and used everywhere. Over the years our team blended engineering and computer vision research to design a true volumetric capture system built on our own technology. We've faced the hard problems — synchronizing dozens of cameras, converting raw captures into clean, reusable assets, and keeping pipelines compatible with industry tools. Today we take pride in enabling professional studios to transform actors and performers into realistic CG and holographic content for AR/VR. It’s hands-on, technical work, and we love seeing our systems power creative projects across devices and engines.
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  • Headquarter12 Rue Ampère, 38000 Grenoble, France

  • 12 Rue Ampère, 38000 Grenoble, France